Gaming, and missing the point…

This post on Kotaku has me thinking. There’s a few others on lately that do the same, more on that in a second. Basically the poster suggests that the Darfur is Dying game (go check it out) could be a more immersive, survival horror type game, with the player either as a hero trying to help or as a victim trying to escape. Proceeds to fund the relief efforts, such as they are.
My basic problem: The Darfur is Dying game isn’t meant to be ‘fun’ like that. It’s horrifying to play, basically hopeless (as a game, to win) and meant to trigger a completely different experience than, say, Resident Evil. Instead of goading our emotions like ‘fun’ and ‘excitement’, instead of allowing us to live in fantasy role, it forces us, through the medium of gaming, to empathize and as much as a fairly ‘simple’ Flash game can, inhabit the life of people who, as a society in general, we are ignoring.

But my beef isn’t really that they missed the point on this one as much as they seem to miss the bigger point, and frequently. Continue reading Gaming, and missing the point…